Skipping the worldbuilding

Skipping the worldbuilding

There are three primary things that go into making a novel: character, setting, and plot. The prewriting process is where you design out all of those things before you begin putting words to paper. Authors are all over the map on how exactly they do this. Brandon Sanderson creates detailed plot outlines and figures out all of his setting details, but discovery writes his characters. Many writers start with a strong character, but discovery write the plot. George R. R. Martin discovery writes...

Breaking the outline

Breaking the outline

Sometimes your characters say or do something you didn’t expect. Every writer falls into a spectrum between “architects” and “gardeners” (also called plotters and pantsers). On the left we have writers who thoroughly outline everything down to the scene (or even paragraph!) level. On the right, authors will come up with just a beginning, or maybe even just one scene or character, and see where things go from there. The distinguishing attribute is usually how you...

Writer’s block

Writer’s block

I just experienced, and conquered, my first “writer’s block.” Much has been written about the phenomenon, but I thought I could add my own experience and thoughts about it. Some writers will tell you that writer’s block doesn’t exist. This is in fact very good advice, because it encourages writers to stop focusing on the problem, and instead focus on the solution. Writer’s block does, in my opinion, exist, however. But it may not be what you think it is....

Revising on Kindle

Revising on Kindle

When you’re writing the first draft of your novel, there are a few schools of thought out there regarding revising. Many authors recommend not revising at all, instead plowing through your entire first draft from beginning to end. This, they argue, ensures you get the whole story out. Other writers advocate revising as you go—as long as you don’t get bogged down in it endlessly. I’ve found myself in the second camp. I like to write a scene, then go back and revise it...

Platformer first playable content

Platformer first playable content

I’m currently developing the technology and level design building blocks for a side-scrolling platformer targeting next-gen consoles at first (PS4, Xbox One) and PC. This is being built in Unity. I’ve got a pretty heavy playable build available at the link below. This is a Unity Web Player build, about 200 MB. Since I’m targeting next-gen consoles, all my builds will require pretty good graphics cards. Playable Demo In lieu of playing the demo, you can also watch a two-minute...